About this universe
A new string of disappearances rattles Ironspire’s uneasy calm, and Thaddeus Korrigan’s talents are in high demand. With old debts and hidden enemies at every turn, he must navigate the city’s tangled web of inventors, guilds, and criminals. Every clue brings him closer to a secret that could make, or destroy, his legend.
Tone
Brisk, atmospheric, and tense, with flashes of grit and sly humor.
Themes
ambition, truth versus power, trust and betrayal, legacy
Protagonist
Thaddeus Korrigan
Thaddeus Korrigan moves with the quiet assurance of someone who’s survived both the city’s darkest alleys and its brightest salons. Wiry and sharp-eyed, he wears a patchwork coat lined with hidden gadgets, a battered top hat, and fingerless gloves. He exudes restless intelligence and a weathered, cautious charm.
Goal: To follow the oil trail and find the 'ghost' he is tracking.
How it begins
Thaddeus Korrigan pressed his gloved fingers to the sooty brick as he slipped through the market’s rear alley, boots quiet in the late-night fog. Above, a gaslamp flickered, throwing shadows over crates stamped with the Gearwright Guild’s sigil. He scanned the ground, clockwork monocle clicking as he cycled through lenses, until a faint smear of oil caught his eye, a trail leading toward the freight yard’s locked gate. Footsteps echoed nearby. Thatch crouched behind a barrel just as Marla Pince, a rival bounty hunter with a smile like a knife, sauntered into view. She paused, hand resting on the butt of her stun baton, and called out in a low voice,
“Looking for the same ghost, Korrigan?”
Steam hissed in the distance. Thaddeus tensed, pulse quickening, eyes darting from the oil trail to Marla’s silhouette as the city’s gears ground on above them.
About this world
Ironspire is a towering metropolis where soot-stained brick and brass machinery crowd winding streets, and steam-driven invention fuels both progress and peril. Social divides run deep: elegant innovators stride the upper platforms, while the undercity teems with scrappy mechanics, thieves, and dreamers. Conflict simmers between the wealthy elite and those who challenge their grip. Here, technology is both salvation and a source of danger.
Ironspire rises above the surrounding marshlands in a sprawling tangle of wrought iron, brass, and perpetual motion. At its heart soars the Spire: a colossal tower of gear-driven elevators and glass observatories, ringed by districts that descend from opulent terraces to the smoke-wreathed underbelly. The city’s climate is damp and cool, its skies perpetually streaked with coal-gray clouds and the golden glow of gaslights. Steam engines churn everywhere, trains clatter overhead, and pipes vent hot vapor into narrow alleys.
Society is sharply divided: the upper echelons are inventors, investors, and politicians who prize progress but guard their secrets jealously. The middle layers bustle with workshops, patent offices, and coffeehouses where ideas are traded as eagerly as coin. The undercity, known as the Sumps, shelters tinkerers, laborers, and outcasts. Here, ingenuity is a necessity, not a luxury. Gangs and guilds vie for influence, and rumors of conspiracies swirl amid the fog.
Ironspire’s government is a council of engineers and guildmasters, ostensibly meritocratic, but rife with bribery and sabotage. The city’s greatest resource is innovation, and patents for new machines can make or break fortunes. Recent years have seen a spate of sabotage, missing persons, and strange accidents blamed on
“malfunctions.”
Some whisper of a shadowy cabal manipulating the city’s technological progress for darker ends.
People live by wit and resourcefulness. Street markets peddle exotic clockwork gadgets and black-market components. Nights are alive with the clatter of automatons and the clang of distant forges. In Ironspire, invention is the engine of survival, and the spark of rebellion.