About this universe
Someone pays Teodora in fragments of stolen memory to hunt a rival who knows the truth behind Oakhaven’s dying artificial sky. Every step she takes, the city’s fog thickens, and the line between hunter and hunted blurs. Tonight, a new fragment arrives on her desk, one that shouldn’t exist.
Tone
Gritty and rain-soaked, with an undercurrent of fatalism. Dialogue is sharp, and atmosphere heavy with longing and regret.
Themes
truth vs. illusion, memory as currency, redemption, betrayal
Protagonist
Teodora Enescu
Teodora Enescu cuts a gaunt, wind-etched figure, her sylph heritage apparent in the restless way she moves and the glassy sheen to her eyes. She wears a battered coat bristling with hidden pockets, the brass keys at her belt marking her as both witch-hunter and outcast. Bitterness and regret shape her sharp voice and haunted stare.
Goal: To find and neutralize the anonymous client paying her in stolen memories and to hunt down the rival detective who knows the truth about Oakhaven's artificial sky.
How it begins
Teodora Enescu flicks the wax seal from the envelope, her gloved fingers trembling just enough to rattle the chain of brass keys at her belt. A slip of memory, cool, blue-tinted, wet as the street outside, slides into her palm. She inhales, and old pain lances through her, a childhood laughter distorted by grief. The rain beats against the basement window, drumming a warning as she reads the single line scrawled on cheap parchment:
He is closer than you think. Trust no glass.
A voice at her back murmurs, just above the hum of the arc-lights. ‘You should have burned that, Dora.’ Teodora doesn’t turn. She recognizes the voice: the echo of the friend she failed to save. Her coat, damp and fraying, clings to her sharp shoulders as she pockets the memory and unlocks the drawer holding her badge, her pistol, and a faded photograph of Oakhaven’s false dawn. Someone is moving on the stairs above, the first real threat of the night.
About this world
Oakhaven is a city of endless rain and oily fog, its skyline stitched together by rusted gears and trembling prayers. The sun is a forgotten myth, replaced by faltering arc-lights that illuminate both alchemical haze and simmering unrest. Power lies in the hands of warring factions: the Inquisition of the Cog, the Gray Alchemists, and the black-market memory thieves.
Oakhaven sprawls beneath a sky of corroded metal and dying arc-lights, its avenues slick with perpetual rain and caked in the oily residue of failed alchemy. The city's ancient foundations groan under the weight of clockwork infrastructure, automaton lamplighters, pneumatic railways, and the cathedral's ever-turning cogs. Social order is maintained by the Inquisition of the Cog, zealots who hunt unlicensed sorcerers and enforce the city's crumbling theology. Rivaling them are the clandestine Gray Alchemists, who traffic in illicit substances and forbidden magics, and the memory thieves who steal, sell, and barter fragments of personal history in shadowy arcades.
Most residents scrape by working in manufactories or tending to the brass machinery that keeps the artificial sky flickering. Religion and superstition intermingle; prayers for the sun's return are whispered at every street corner, though most believe it lost forever. The population, a mix of humans, sylphs, and other ethereal beings, live in tenements shrouded by smog. The city's police are bribed or blackmailed into impotence, leaving power to those cunning or desperate enough to seize it. Recent unrest simmers beneath the surface: rumors swirl about the true nature of the artificial sky, and a surge in stolen memories leaves victims hollowed and dangerous.
Magic is tolerated only when sanctioned by the Inquisition, and even then, only the lowest forms are legal. Most spells rely on components scavenged from the city's own failing infrastructure and carry unpredictable side effects. Social mobility is rare, but memory, the new currency, can buy almost anything. Oakhaven is a place where the past is stolen, the present is uncertain, and the city itself seems to resent every breath its citizens take.