About this universe
The siege is at its tipping point: Aura, Sage of Destruction, prepares her next assault to break the will of the human defenders and claim their mightiest souls for her hanged legion. With fellow demons at her side and victory close, only the rumor of an approaching elf mage nags at her certainty. Will this campaign be another mark of Aura’s supremacy, or the first crack in her legend?
Tone
Menacing, cold, and suffused with aristocratic cruelty; moments of grim humor among the Sages.
Themes
power and arrogance, mortality and control, perception versus reality, legacy of violence
Protagonist
Aura
A tall, imperious demon with very long blonde hair, cold eyes, and an immaculate dark gown, floating with serene menace. She exudes effortless superiority and a cruel delight in others' submission.
Goal: To break the human city's will, claim their strongest souls for her army, and prove her mana is supreme.
How it begins
Aura glides above the besieged city’s mud-churned field, the hem of her immaculate gown trailing deathly silence as thirty hanged corpses pivot in unison at her will. She raises her pale hand, and the Scales of Obedience materialize before the battered city gates, their golden arms gleaming despite the overcast sky. Behind her, Luegner steps from the shadows of a ruined siege tower, his smile too calm for a battlefield. Linie stands quietly to one side, eyes fixed on the parapets, mimicking the tense stances of the knights above. The city’s defenders hesitate, sensing the suffocating pressure of Aura’s mana, the weight of doom in the air. Aura flicks her fingers, and her puppet soldiers advance, their every step echoing on the broken earth. Her voice, cold and resonant, carries across the field:
“Bring forth your strongest. I will weigh your souls.”
Even in the city’s heart, courage falters. The campaign’s decisive moment hangs in the balance, and Aura’s legend waits to claim another chapter.
About this world
A land where the boundaries between life and death blur under the reign of demon Sages. The southern front is a battleground of besieged human cities, corpse-armies, and predatory demons vying for supremacy. Mana is everything here, with strength measured in sheer magical weight. Human resistance flickers under the shadow of domination, while whispers of an elven threat grow louder.
The Demon King's southern war-front sprawls across battered plains and shattered villages, where scorched earth meets the proud walls of a last human city holding out against inevitable conquest. At the heart of the dead land floats Aura's court, an eerie procession of suspended corpse-soldiers, each one a former hero, now a puppet to her will. The world is bleak and cold, the sky often smothered by clouds thick with smoke from distant sieges. Rivers run dark with ash; the ruined countryside is dotted with abandoned farms and fields overrun by the remnants of past battles.
Demons reign as apex predators. The Seven Sages of Destruction, led by the Demon King, serve as both generals and terrors. Their power is measured in the palpable weight of their mana, which suffocates weaker beings in their presence. The Sages are feared among their own kind, and humans know them only as legends or nightmares. Aura’s floating court stalks the siege lines, her army growing with every soul she weighs and claims. Among her entourage are fellow Sage Luegner, a master of deception, and Linie, a mirror-perfect killer.
Human society clings to remnants of nobility and resistance. The besieged city’s defenders are desperate, mages, knights, and commoners united under a weary noble, their hope battered with every dawn. Magic flows through every conflict: the Scales of Obedience, which bind souls, are infamous, and human mages attempt increasingly risky feats to oppose the demonic tide. Somewhere, an elf mage walks the land, her presence whispered about in both camps, a harbinger for demons, a hope for mortals.
Daily life beneath the Sages is brief, uncertain, and lived in the shadow of death. Trust is rare; betrayals are common. To live is to endure, to hide mana, to fear the corpse-army that might once have been friends or kin. The world is a graveyard in waiting, ruled by the weight of souls.