About this universe
Elias Thorn steps off the creaking carriage into a world that feels more haunted than he remembered. His ancestral home stands empty, save for the loyal manservant who knows more than he’ll say. Shadows move in the corners, and something ancient stirs beneath the floorboards. Will Elias unearth his family’s fate or doom himself to their curse?
Tone
Brooding and atmospheric, tinged with dread and brittle wit. The mood is oppressive, yet flickers with sardonic humor and stubborn hope.
Themes
legacy, forbidden knowledge, trust and betrayal, the cost of power
Protagonist
Elias Thorn
Elias Thorn is a weary but defiant figure, his sharp eyes often shadowed by sleeplessness. Tall and broad-shouldered, his appearance is marked by unkempt hair and ink-stained hands, betraying a life steeped in arcane dealings. He carries himself with a cautious confidence, a blend of cynicism and protective instinct.
Goal: To understand what has happened at Thorn Hall and confront any immediate threats.
How it begins
Elias Thorn presses his palm against the warped oak door, the chill of rain still clinging to his coat. His boots squelch against the sodden stone as he shoulders inside, half-expecting laughter or the clatter of utensils. Instead, silence presses in, thick as velvet. The entry hall yawns before him, candlelight flickering down its length, but the hearth is cold. Elias glances at the staircase, traces of muddy footprints leading up, and a faint, acrid scent lingering in the air, old incense or something fouler. He hangs his hat, eyes adjusting to the gloom, before a shuffling draws his attention: his father’s manservant, gaunt and stooped, emerges from the shadows clutching a tarnished lantern. The old man’s gaze flickers with recognition and unease.
"You shouldn’t have come back, Master Thorn,"
the manservant rasps. Boards creak overhead, and somewhere deeper in the house, something softly scratches at the walls.
About this world
An alternate 18th century England, shrouded in perpetual mist and hemmed by treacherous, haunted seas. Old world superstition and sea-borne trade war against each other as explorers inadvertently awaken ancient, eldritch powers. Magic, once whispered, now stirs openly beneath the veneer of civilization.
The Drowned Isles of Albion are a brooding, sodden archipelago where the rains seldom cease and fog twists along cobbled streets like a living thing. London is a city of crumbling Gothic spires and labyrinthine alleys, perched precariously between the ambitions of the Crown and the untamed, haunted wilderness beyond. The rivers and harbors teem with ships, privateers and smugglers, the King's navy, and vessels of foreign sorcerers. Trade flourishes, but each new cargo brings rumors of monstrous things sighted at sea, and each returning explorer is one more link in a growing chain of awakening horrors.
Society is rigidly hierarchical: nobles hide behind iron gates and imported relics, clergy preach about salvation while secretly bartering with entities from the deep. The common folk whisper old prayers and hang charms against the 'other planet' beings, whose influence seeps from the shadows. Major power groups vie for control: The Admiralty, the clandestine Order of the Painted Veil, foreign alchemists, and the Thorns, Elias’s enigmatic bloodline, whose manor once stood as a bulwark against the unnatural. Magic is real and dangerous, codified in grimoires and blood pacts, but always with a price. The line between science, sorcery, and the supernatural blurs as all struggle to survive, profit, or carve meaning from a world slipping into the uncanny.