About this universe
Fresh off a daring salvage, Sass Maxi must deliver a haul of rare parts through the shadowy corridors of a crumbling station. Rival scavengers are on the prowl, and every step toward the barter post means risking betrayal, malfunction, or worse. The Expanse rewards only the bold.
Tone
Gritty and kinetic, with rough banter and sharp edges. Danger and opportunity spark in the air.
Themes
survival, trust vs. betrayal, identity on the margins, making your own luck
Protagonist
Sass Maxi
Sass Maxi stands out with a semi-transparent, shifting form that melds human and slime traits, strong arms, expressive eyes, and a rustic patchwork of scavenged gear. Sass moves with a determined gait, exuding hard-bitten resilience and a scrappy, streetwise charm born from life in the Expanse.
Goal: To safely deliver their salvaged parts and complete their transaction.
How it begins
Sass Maxi slaps a heavy tote of salvaged parts onto the sputtering conveyor, glancing over a gelatinous shoulder as the old docking platform shudders from a passing freighter. The air is sharp with ozone and sweat. Sass wipes a trail of metallic residue from their cheek, then nods to the bored quartermaster eyeing them through a cracked visor. Somewhere deeper in the station, alarms hiccup, their echoes swallowed by the drone of life support. A band of rough-edged scavengers crowd the entrance, their voices low and eager. Sass flexes one translucent arm, careful to keep the tote close, and steps into the crackling blue scanner field. Every movement draws stares in a place where slime hybrids are a rare sight, and not always welcome.
About this world
In the far-flung Narvona Expanse, civilizations cluster around decaying space stations, mining the bones of derelict fleets. Law is distant, trade is barter, and survival means scavenging what others forget. Alien factions and opportunistic outcasts clash for control, but trust is the rarest salvage of all.
The Narvona Expanse is a ragged belt of asteroids, gas clouds, and orbiting junkyards lying far from the core worlds. Artificial gravity wells and debris fields make navigation treacherous. Life clusters around rusted stations like Gant’s End and Cobb’s Folly, where traders, smugglers, and scavengers barter for air, rations, and the chance to patch up old ships. Technology is everywhere, but few understand its origins; cannibalized machines, hacked together from a dozen cultures, run on borrowed time.
Society in the Expanse is loose and pragmatic. Power belongs to whoever controls the airlocks and the life support. Gangs of scavengers, scrap syndicates, and lone operators stake out the best graveyards. Alien and hybrid species mingle, working, scheming, or ducking the eye of the Station Authority. Politics is a matter of shifting alliances and quick deals. The shadow of the ancient war that left so many ships adrift still haunts the region, as do rumors of strange tech that borders on the miraculous.
Life is hard, but resourceful. Meals are grown in tangles of hydroponics tubes, and water is rationed by the liter. People keep to themselves, wary of spies and thieves. A sense of camaraderie exists between scavengers, though trust rarely lasts longer than a deal. The air smells of recycled metal and ozone. Every day brings new dangers, pressure leaks, hull ruptures, or the sudden arrival of pirates. Yet the Expanse pulses with opportunity for those who dare to claim it.