by Guest

Prism Under Pressure

Steampunk Fantasy Dark Thriller

About this universe

As the Council prepares for its most ostentatious gala inside the Grand Prism, Xiao Liang seizes a dangerous opportunity: to infiltrate the forbidden heights and plant a volatile glass shard that will force the elite to face the reality of their own decaying sanctuary. For a disgraced knight, sabotage is the last hope for justice.

Tone

Stylish and sharp-edged, with tension thrumming under neon opulence. Danger and glamour mix with a sense of looming disaster.

Themes

corruption and complicity, survival versus sacrifice, duty twisted by exile

Protagonist

Portrait of Xiao Liang

Xiao Liang

glass-weaver · exiled knight-errant

Xiao Liang radiates quiet authority, his presence tempered by exile’s hard lessons. Tall and sinewy, with fine, angular features and coal-dark eyes, he wears a patchwork coat lined with faded Vanguard brocade, now marked by glass-weaver sigils. His crystalline longsword hums at his side, reflecting neon in fractured rainbows.

Goal: To plant the kinetic shard and expose the Council's negligence.

How it begins

Xiao Liang pressed his gloved hand to the chilled glass seam, feeling the faint throb of atmospheric energy beneath as a monorail shrieked past overhead. In the shadowed alcove behind the Prism’s loading dock, he slid the unstable kinetic shard from his coat, its core flickering with violet light. The air around him tasted faintly metallic, heavy with the threat of vacuum. Boots echoed on the polished brass floor above, laughter and music seeping down from the gala through the ribbed supports. Liang’s crystalline longsword tapped once against his hip as he knelt, working quickly to conceal the shard in a maintenance hatch. A bead of sweat trickled past the faded mark of his old sigil as he listened for the next patrol. The glass beneath his palm vibrated, just a little too much, reminding him that tonight, the city’s fate waited for a single crack.

About this world

Veridium-Prime is a vertical metropolis encased in the metallic skeleton of a long-dead colossus. Gleaming art deco towers pierce the ribcage, while neon monorails glide along brass rails through glass-lined arteries. Society is stratified, with the glass-weavers maintaining the city's fragile atmospheric seals, scorned yet vital as the city's marrow decays into toxic vapor.

Veridium-Prime is a dazzling yet precarious city, built within the pressurized bones of a colossal, ancient titan whose remains float in a void between worlds. The city’s architecture is a symphony of geometric brasswork, obsidian, and stained glass, all illuminated by artful neon. Gravity-defying monorails spiral along the titan’s ribs and spine, connecting the vertical wards from the opulent Spinal Heights to the shadowy Sternal Fissures below. The city’s heart beats inside the Grand Prism, a crystalline palace where the Prime Council rules with decadent detachment.

Social hierarchy is rigid. The glass-weavers, crucial but maligned, live in the marrow-warrens and undercity, toiling endlessly to seal cracks with patterned glazes and weave new panes as rot eats away the city’s fragile boundaries. Above, the Gilded Vanguard, once a chivalric order of atmospheric knights, now serves as the Council’s enforcers. Political intrigue is rife; sabotage, smuggling, and assassinations are common currency among the elite, who gamble with the lives of the underclasses.

Magic and technology intertwine: energy is siphoned from the latent power in the titan’s bones, fueling the city’s lights and monorails. Glassweaving is a secretive art, part science, part arcane craft, allowing practitioners to manipulate the city’s very air with crystalline constructs. But with the marrow rotting, caustic gas threatens the pressurization; every crack risks a catastrophic vacuum breach. Daily life thrums with music, dance, and intrigue, but the threat of disaster haunts every shimmering corridor.

Timelines 1