About this universe
Alex, a young spacefarer with a mysterious past and a newly salvaged Star Courier, seeks to make repairs in a junkyard orbiting the forgotten world of Zirek. Among the clatter of droids and traders, he searches for parts, purpose, and maybe a friend or two. The galaxy is vast, but making a place for yourself starts with a working ship.
Tone
Gentle and hopeful, with a spirit of everyday adventure and quiet determination.
Themes
belonging, self-reliance, making do, new beginnings
Protagonist
Alex
Alex stands out for his steady calm, even at fifteen, with dirty-blonde hair cropped short and dark blue eyes that miss nothing. The scar running down his left cheek hints at past risks. He wears a patched spacer's jacket, toolbelt slung low, moving with a mix of caution and quiet resolve.
How it begins
Alex ducked beneath a dangling power cable, clutching a battered hydrospanner as he stepped onto the sun-baked hull of his Star Courier. The whir of scavenger droids echoed across the scrapyard, punctuated by the distant chatter of traders haggling over parts. He wiped sweat from his brow and squinted at a corroded panel, the scar on his cheek pulling tight with the motion. A faint ozone smell lingered from his last attempt to reroute the power couplings. Behind him, an old astromech beeped impatiently, waiting for instructions. Somewhere in the maze of junk, someone yelled about a missing motivator. Alex dropped to one knee and pried open the panel, exposing a tangle of wires and fried circuitry. He set his jaw, exhaled, and started sorting the mess, aware that anything he did now might be the difference between drifting in orbit tonight or firing up the engines for the first time.
About this world
A few years after the Clone Wars, the galaxy is bruised but healing. The Outer Rim worlds bustle with refugees, traders, and dreamers seeking new beginnings. Law and order are patchy, but hope and resourcefulness thrive among the scrapyards and shadowed ports. Everyone is looking for their place.
The Outer Rim in the years after the Clone Wars is a patchwork of bustling trade hubs, neglected colonies, and half-forgotten battlegrounds. Though the Republic has fallen and the Empire rises, its grip is weak this far from Coruscant. On worlds like Zirek, a junkyard planet orbited by scavenger ships and dotted with scrap cities, salvagers, droids, and hopeful wanderers comb through the debris of wars for parts or profit. The climate is harsh: heat ripples over rusting hulls by day, while nights bring biting cold and the glow of distant stars. Society here is loose and communal, with barter and reputation carrying more weight than official credits.
Major factions jostle for influence: the Hutts run smuggling rings from hidden asteroid dens; Imperial patrols pass through irregularly, enforcing order with a heavy hand; local guilds of mechanics and traders keep the gears of daily life turning, sometimes bribed to look the other way. The memory of the Clone Wars lingers, shaping trust and suspicion alike. Many seek to build new lives, but violence is never far, and the law is what you make of it. Starship tech is everywhere, from battered droid brains to rare hyperdrives, patched together by ingenious hands. The cantinas buzz with rumor, and every port is a crossroads where destinies quietly change course.