by Guest

Blueprints Beneath the Gears

Steampunk Fantasy Dark Mystery Thriller

About this universe

Old allegiances die hard in Osk-Vuldur, but when Talia Horowitz discovers a clue to the lost refinery blueprints, she’s drawn back into the shadows she once threaded for the crown. To avenge her protégé, she must outwit syndicate spies and palace remnants alike, before the city’s secrets, or its smoke, choke her for good.

Tone

Gritty and tense, with a lingering sense of melancholy. Shadows dominate, and trust is as rare as clean air.

Themes

justice vs. corruption, memory and loss, loyalty and betrayal

Protagonist

Portrait of Talia Horowitz

Talia Horowitz

dwarf · retired palace eunuch

Talia Horowitz commands attention with her stony glare and deliberate movements, every inch a dwarf shaped by the city’s grime. Her compact build is swaddled in patched, oil-dark coats, and her silvered hair is pinned in intricate loops. She radiates quiet defiance, her presence sharpened by years spent surviving on the edge of power.

Goal: To evade the pursuing syndicate enforcer and reach the ventilation access hatch.

How it begins

Talia ducked under a sagging steam pipe, boots slipping on the greasy tiles of Lowmarket’s east corridor. Her stubby fingers fumbled with a packet of old blueprints, the paper slick with condensation from the overhead vents. Somewhere behind, a whistle echoed, sharp, familiar, syndicate. Talia didn’t break stride, but her jaw tensed. Ahead, the red glow of a ventilation access hatch flickered like a warning. She pressed her back to the wall, letting the noise of hissing valves mask her quick breath. Footsteps closed in, heavy and measured. Talia slid one of her hairpins free, the cold metal resting comfortingly in her palm. As the shadow of a syndicate enforcer grew on the wall beside her, she gauged the distance to the hatch. The corridor’s air reeked of burnt oil and old secrets as she waited, heartbeat steady, for her moment.

About this world

Osk-Vuldur is a vertical metropolis shrouded in perpetual smog and artificial twilight, governed by a monarchy that keeps the sun eclipsed beneath colossal, gear-driven refineries. The social hierarchy prizes height and manufactured illumination, relegating subterranean dwarves like Talia to the lowest rungs. Influence is brokered through hidden secrets and forbidden blueprints, while the city’s underbelly seethes with syndicate power struggles.

Osk-Vuldur rises in stacked tiers of iron, glass, and stained brick, each level more exclusive and sun-starved than the last. The sky is veiled by refinery hulks that grind and belch day and night, obscuring sunlight with a haze of industrial exhaust. Air is a commodity, and the ventilation shafts, official and illicit, form a tangled web beneath the city’s feet. The monarchy’s faded remnants still haunt the upper girders, but real power now lies with crime syndicates who control trade, passage, and the rationing of light and clean air.

Dwarves, once prized for their engineering prowess, now serve in menial or covert roles, living mostly in the city’s damp, labyrinthine lower corridors. The social elite worship artificial radiance, festooning themselves with mirrored jewelry and phosphorescent silks, while the masses hustle in muted twilight. Black markets thrive in shadowy crosswalks, where secrets, blueprints, and bribes pass hand to hand under the cover of pipe steam and neon gutterlight.

Osk-Vuldur’s political structure is a facade: the monarchy rules in name, but the city’s true masters are the crime families and corrupt officials who have rewritten the law to favor their own. The city’s collective memory is marked by regime betrayals, unsolved assassinations, and the slow erosion of trust. Technology is a mix of Victorian clockwork and hazardous electrics, with forbidden knowledge, like the original refinery schematics, serving as the most coveted currency. Life is a negotiation, and even the smallest act of rebellion carries consequences beneath the weight of eternal night.

Timelines 1