About this universe
A storm rolls over the borderlands as Valdira Vex, burdened by her infernal heritage and a lifetime of outcast clumsiness, is thrust into the path of a sinister Black Hand plot. Hunted by enemies and haunted by the promise of power, she must navigate treacherous alliances and master her volatile magic before Arda’s fragile peace is shattered.
Tone
Tense and atmospheric, blending awe with grit. Understated menace simmers beneath moments of wonder and vulnerability.
Themes
outcast identity, power and its cost, trust and betrayal, fate versus self-determination
Protagonist
Valdira Vex
Valdira Vex is a half-infernal witch of 28 years, whose voluptuous form strains against threadbare black robes. Moon-pale skin is etched with glowing infernal sigils, and wine-dark hair tumbles to her waist, its ends perpetually scorched. She carries an air of wary resilience, her inherent clumsiness a stark contrast to the untamed magical potential simmering within.
Goal: To stop the Black Hand operative and retrieve the writhing bundle.
How it begins
Valdira Vex hurled a curse at the flickering shadow, her voice cracking as black flame sputtered in her palm. Wind lashed her face, tugging at her singed hair and battered robes, while the storm above rumbled with promise. She stood ankle-deep in mud at the edge of the Blighted Copse, breath pluming in the chill as the sigils on her skin flared. From the trees ahead, a figure cloaked in black darted between twisted trunks, clutching a bundle writhing with faint blue light. Valdira’s heart thudded. She stumbled forward, nearly tangling herself in her robe, the infernal power inside her urging to be unleashed. A branch snapped somewhere to her right. The shadows flickered, and another form emerged, this one not running, but watching her with a hard, hungry gaze. The storm’s first droplets struck her cheeks, cold and sharp. She gripped the hem of her robe, steeling herself for whatever came next.
About this world
Arda is a land of breathtaking natural beauty, where three great kingdoms, Esteria, Thaeloria, and Karak Krag, maintain an uneasy peace. Magic suffuses every forest and mountain, but shadows gather as the Black Hand, a secretive cabal, works to undermine the fragile order. The borderlands, where Valdira hails from, are wild and unpredictable, shaped by old wounds and illicit magics.
Arda stretches from emerald woodlands to snow-capped highlands, stitched together by rivers that shimmer with hidden power. Esteria claims the rolling plains with their great stone fortresses, ruled by a contentious human nobility obsessed with martial prowess and bloodlines. To the east, Thaeloria’s silvery forests house graceful elven towers that spiral with living wood, their people renowned for ancient magical traditions and reclusive wisdom. Southward, Karak Krag burrows beneath crimson mountains, where dwarves carve wonders in stone and hoard secrets as fiercely as gold. Between these realms, the borderlands lie fractured, scarred by old wars, scattered with ruins, and rife with rogue magic. Here, outcast witches and half-breeds like Valdira scrape out their existence, distrusted by all. Most folk live wary of outsiders, clinging to customs and old pacts, while whispers of the Black Hand, masters of sabotage and forbidden sorcery, breed paranoia among rulers. Trade, alliances, and betrayal flow as surely as the rivers, and the fate of Arda may hinge on the actions of those seen as least consequential.