About this universe
Hired to steal a memory from a client who already paid her once, Zero finds herself caught in a recursive job she can’t recall completing. As fragments of erased identities flicker at the edge of her mind, she must navigate the treacherous underworld of Neo-Osaka to recover her past and decide whether some truths are best left forgotten.
Tone
Tense and kinetic, with a current of anxious introspection. The mood is pulsing, electric, and haunted by paranoia.
Themes
identity and memory, trust vs. betrayal, corporate power, the cost of truth
Protagonist
Zero
Zero moves like a shadow stitched from chrome and borrowed grace, her sharp eyes always scanning for threat or opportunity. A lithe build, short silvery hair, and a face half-masked by neural interface tattoos mark her as both human and aftermarket. She’s coolly detached, but her haunted gaze hints at fractures just beneath the surface, now sharpened by a desperate edge.
Goal: To steal the memory as per her current contract, despite the unsettling recurrence and lack of memory of the previous job.
How it begins
Zero slides through the midnight crowd of Shibuya Circuit, brushing past a vendor hawking black-market memory chips. Her neural dampeners buzz as she tunes out the riotous colors, eyes fixed on a nondescript man standing under an acid-green awning. He glances her way, fingers fiddling with a data wafer. She feels the subtle pulse in her skull, her own hardware pinging for a handshake she doesn’t remember accepting. Rain speckles her carbon-fiber jacket. Above, the glass towers split the night with fractal reflections. The job data is supposed to be clean. Instead, her target’s face flickers with déjà vu, each line triggering a sensation like vertigo. The man's lips barely part.
"You’re late, Zero. But I knew you’d come."
About this world
Neo-Osaka sprawls in vertical layers of glass and neon, where megacorporations rule from crystalline towers and the undercity hums with black-market tech. Consciousness is currency: memories, skills, and identities are bought and sold in shadowy bazaars. Personhood is fluid, and memory defines who you are, if you can afford it.
Neo-Osaka in 2187 is a sprawling, rain-slick city awash in neon and digital haze. Its upper layers glitter with the opulence of megacorporate towers, glass and crystal spires, skyways filled with executives and security drones. Each corporation operates as a city-state, with rigid internal rules and private armies. At street level, the city is dense and chaotic: crowded markets buzz beneath saturated billboards, noodle carts weave through alleys crowded with augmented hustlers, and the air tastes faintly of ozone and burnt plastic. The black market in the Undercity specializes in neural hardware, illicit consciousness backups, and skill mods, all traded for crypto-credits or barter. The city's legal system is controlled by the richest players, and personhood laws are hopelessly tangled: if your memories are wiped or copied, are you still you? Gangs, data cults, and freelance hackers carve out territory in the digital and physical cracks between corporate power. Zeroes, people with lost or destroyed personal histories, are both pitied and reviled, often exploited as memory mules or throwaway agents. Everyday life is a scramble for survival, status, or escape, with every interaction shadowed by the possibility of betrayal. Rumors swirl of a blacksite where the city’s lost memories are hoarded, guarded by AI wraiths and mercenary code-walkers.
Timelines 17
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Gallery 10
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